Generate albedo, normals, roughness, height, metallic, AO, + semantic map, compose perfect materials and export to Unity/Unreal/Blender/Anything.
Interactive 3D comparison. Rotate, zoom, inspect every map.
(seriously, grab the model, find top 3 AI texturing services and try for yourself)
Same camera/HDRI. No manual edits. Results may vary.
Mesh → maps → editable material → export.
Best in class stylized textures
Normals, Roughness, Metallic, AO
Understands your models
Import mesh
Generate textures
Edit & export
Maximum detail resolution
Skin, armor, cloth separately
Unity, UE, Substance, GLTF
bakeHorse works with any mesh, including multi-object scenes. We support OBJ, FBX, and glTF formats. Meshes can be UV unwrapped, or bakeHorse can generate UVs for you. Both low-poly game assets and high-poly sculpts are supported.
A complete PBR texture set including: Albedo (base color), Normal map, Roughness, Ambient Occlusion, Height map, and Semantic region masks. All maps are available in up to 4K resolution and can be exported for Unity (Built-in, URP, HDRP), Unreal Engine, or custom-configured to be packed into specific color channels.
A full PBR material ranges from approximately $0.75 for 1K quality to $1.99 for 4K. Since bakeHorse gives you pick-and-choose control over maps and resolution, precise cost may vary. We're exploring both pay-per-use and subscription options to fit different workflows.
Your meshes and generated textures are processed securely and deleted after your session. We do not train on your data or store your files beyond what's needed to provide the service. Your IP remains yours.
Yes! We support direct exports optimized for Unity, Unreal Engine, GLTF, and Substance Painter. Textures are properly named and formatted for each platform's material system.
We're currently in private beta with select users. Join the waitlist to get early access and be notified when we open up to more users. Waitlist members will receive priority access and some free credits.
Join the waitlist and be first to know when we launch.